#if !defined(SM__BABE_H)
#define SM__BABE_H

#include "swagme.h"
#include "Character.h"

#define BABE_DEFAULT_GENEROSITY 0

class Babe : public Character {
private:
  double generosity;
public:
  Babe(Sprite* _ps, int _x, int _y, double _unitsPerSec,
          double generosity = BABE_DEFAULT_GENEROSITY);

  sm_cd_object getObjectType() const { return sm_cdo_babe; }

  void Update(Game*);

  double getGenerosity() const { return generosity; }
};

#endif // SM__BABE_H
